MeshToImageEngine
Compute a rasterization image from several meshes
Templates:
ImageB
ImageD
ImageUC
ImageUS
Target: image
namespace: sofa::component::engine
parents:
DataEngine
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
voxelSize | voxel Size (redondant with and not priority over nbVoxels) | 1 1 1 |
nbVoxels | number of voxel (redondant with and priority over voxelSize) | 0 0 0 |
rotateImage | orient the image bounding box according to the mesh (OBB) | 0 |
padSize | size of border in number of voxels | 0 |
subdiv | number of subdivisions for face rasterization (if needed, increase to avoid holes) | 4 |
image | 0 0 0 0 0 | |
transform | 0 0 0 0 0 0 1 1 1 0 1 0 | |
backgroundValue | pixel value at background | 0 |
nbMeshes | number of meshes to voxelize (Note that the last one write on the previous ones) | 1 |
gridSnap | align voxel centers on voxelSize multiples for perfect image merging (nbVoxels and rotateImage should be off) | 1 |
worldGridAligned | perform rasterization on a world aligned grid using nbVoxels and voxelSize | 0 |
Inputs | ||
position1 | input positions for mesh (1) | |
edges1 | input edges for mesh (1) | |
triangles1 | input triangles for mesh (1) | |
value1 | pixel value on mesh surface (1) | |
fillInside1 | fill the mesh using insideValue?(1) | |
insideValue1 | pixel value inside the mesh(1) | |
roiIndices1 | List of Regions Of Interest, vertex indices(1) | |
roiValue1 | pixel value for ROIs, list of values(1) |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |