DepthMapToMeshEngine
Compute a mesh from a depth map image
Templates:
ImageB
ImageD
ImageUC
Target: image
namespace: sofa::component::engine
parents:
DataEngine
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
depthFactor | Intensity to depth factor | 1 |
minThreshold | minimal depth for point creation | 0.1 |
diffThreshold | maximal depth variation for triangle creation | 1 |
image | 0 0 0 0 0 | |
transform | 0 0 0 0 0 0 1 1 1 0 1 0 | |
texImage | 0 0 0 0 0 | |
position | output positions | |
texCoord | output texture coordinates | |
texOffset | texture offsets (in [0,1]) | 0 0 |
triangles | output triangles |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |