DepthMapToMeshEngine
Compute a mesh from a depth map image
Templates:
ImageBImageDImageUC
Target: image
namespace: sofa::component::engine
parents:
DataEngine
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| depthFactor | Intensity to depth factor | 1 |
| minThreshold | minimal depth for point creation | 0.1 |
| diffThreshold | maximal depth variation for triangle creation | 1 |
| image | 0 0 0 0 0 | |
| transform | 0 0 0 0 0 0 1 1 1 0 1 0 | |
| texImage | 0 0 0 0 0 | |
| position | output positions | |
| texCoord | output texture coordinates | |
| texOffset | texture offsets (in [0,1]) | 0 0 |
| triangles | output triangles |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |