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DepthMapToMeshEngine

Compute a mesh from a depth map image

Templates:

  • ImageB
  • ImageD
  • ImageUC

Target: image

namespace: sofa::component::engine

parents:

  • DataEngine

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
depthFactor Intensity to depth factor 1
minThreshold minimal depth for point creation 0.1
diffThreshold maximal depth variation for triangle creation 1
image 0 0 0 0 0
transform 0 0 0 0 0 0 1 1 1 0 1 0
texImage 0 0 0 0 0
position output positions
texCoord output texture coordinates
texOffset texture offsets (in [0,1]) 0 0
triangles output triangles

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects