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OglFluidModel

Particle model for OpenGL display, using glsl

Templates:

  • Vec3d

Target: SofaSphFluid

namespace: sofa::component::visualmodel

parents:

  • VisualModel

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
position Vertices coordinates
debugFBO DEBUG FBO 9
spriteRadius Radius of sprites 1
spriteThickness Thickness of sprites 0.01
spriteBlurRadius Blur radius (in pixels) 10
spriteBlurScale Blur scale 0.1
spriteBlurDepthFalloff Blur Depth Falloff 1
spriteDiffuseColor Diffuse Color 0 0 1 1

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects