OglFluidModel
Particle model for OpenGL display, using glsl
Templates:
Vec3d
Target: SofaSphFluid
namespace: sofa::component::visualmodel
parents:
VisualModel
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
position | Vertices coordinates | |
debugFBO | DEBUG FBO | 9 |
spriteRadius | Radius of sprites | 1 |
spriteThickness | Thickness of sprites | 0.01 |
spriteBlurRadius | Blur radius (in pixels) | 10 |
spriteBlurScale | Blur scale | 0.1 |
spriteBlurDepthFalloff | Blur Depth Falloff | 1 |
spriteDiffuseColor | Diffuse Color | 0 0 1 1 |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |