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SubsetMultiMapping

Compute a subset of the input MechanicalObjects according to a dof index list Compute a subset of the input MechanicalObjects according to a dof index list

Templates:

  • CudaRigid3d,CudaRigid3d
  • CudaRigid3d,CudaVec3d
  • CudaRigid3f,CudaRigid3f
  • CudaRigid3f,CudaVec3f
  • CudaVec1d,CudaVec1d
  • CudaVec1f,CudaVec1f
  • CudaVec3d,CudaVec3d
  • CudaVec3f,CudaVec3f

Target: SofaCUDA

namespace: sofa::component::mapping::linear

parents:

  • CRTPLinearMapping

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
mapForces Are forces mapped ? 1
mapConstraints Are constraints mapped ? 1
mapMasses Are masses mapped ? 1
mapMatrices Are matrix explicit mapped? 0
applyRestPosition set to true to apply this mapping to restPosition at init 0
indexPairs list of couples (parent index + index in the parent)

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects
input Input Object(s)
output Output Object(s)

Examples

Component/Mapping/Linear/SubsetMultiMapping.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02" gravity="0 0 0">

    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [DiscreteIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [GridMeshCreator] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [SubsetMultiMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
    <RequiredPlugin name="Sofa.Component.MechanicalLoad"/> <!-- Needed to use components [ConstantForceField] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->

    <VisualStyle displayFlags="showBehaviorModels showCollisionModels showForceFields" />

    <CollisionPipeline/>
    <BruteForceBroadPhase/>
    <BVHNarrowPhase/>
    <CollisionResponse response="PenalityContactForceField" />
    <DiscreteIntersection/>
    <DefaultAnimationLoop/>


    <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
    <CGLinearSolver iterations="25" tolerance="1e-5" threshold="1e-5"/>


    <Node name="object1">        
        <GridMeshCreator name="loader" filename="nofile" resolution="2 2" />
        <MeshTopology src="@loader" />
        <MechanicalObject template="Vec3" src="@loader" name="dof1" />

        <Node name="object2">        
            <GridMeshCreator name="loader" filename="nofile" resolution="2 2" translation="2 0 0" />
            <MeshTopology src="@loader" />
            <MechanicalObject template="Vec3" src="@loader"  name="dof2"/>

            <Node name="concatenation">
                <MechanicalObject template="Vec3" name="dofall" showObject="1"/>
                <SubsetMultiMapping template="Vec3,Vec3" input="@../../dof1 @../dof2" output="@./dofall" indexPairs="0 0 0 1 1 0 1 1"/>
                <SphereCollisionModel radius="0.3" selfCollision="1"/>
                <UniformMass vertexMass="1" />
                <ConstantForceField indices="0" forces="1 0 0"/>
            </Node>

        </Node>

    </Node>

    <!--    converting  Rigid -> Vec in SubsetMultiMapping  -->
    <Node name="rigid1" activated="1">
        <GridMeshCreator name="loader" filename="nofile" resolution="2 2"  translation="0 2 0"/>
        <MeshTopology src="@loader" />
        <MechanicalObject template="Rigid3" src="@loader" name="dof1" />

        <Node name="origid2">
            <GridMeshCreator name="loader" filename="nofile" resolution="2 2" translation="2 2 0" />
            <MeshTopology src="@loader" />
            <MechanicalObject template="Rigid3" src="@loader"  name="dof2"/>

            <Node name="concatenation">
                <MechanicalObject template="Vec3" name="dofall" showObject="1"/>
                <SubsetMultiMapping template="Rigid3,Vec3" input="@../../dof1 @../dof2" output="@./dofall" indexPairs="0 0 0 1 1 0 1 1"/>
                <SphereCollisionModel radius="0.3" selfCollision="1"/>
                <UniformMass vertexMass="1" />
                <ConstantForceField indices="0" forces="1 0 0"/>
            </Node>

        </Node>

    </Node>


</Node>
def createScene(rootNode):

    root = rootNode.addChild('root', dt="0.02", gravity="0 0 0")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
    root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
    root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
    root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
    root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
    root.addObject('RequiredPlugin', name="Sofa.Component.MechanicalLoad")
    root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
    root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
    root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
    root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
    root.addObject('VisualStyle', displayFlags="showBehaviorModels showCollisionModels showForceFields")
    root.addObject('CollisionPipeline')
    root.addObject('BruteForceBroadPhase')
    root.addObject('BVHNarrowPhase')
    root.addObject('CollisionResponse', response="PenalityContactForceField")
    root.addObject('DiscreteIntersection')
    root.addObject('DefaultAnimationLoop')
    root.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
    root.addObject('CGLinearSolver', iterations="25", tolerance="1e-5", threshold="1e-5")

    object1 = root.addChild('object1')
    object1.addObject('GridMeshCreator', name="loader", filename="nofile", resolution="2 2")
    object1.addObject('MeshTopology', src="@loader")
    object1.addObject('MechanicalObject', template="Vec3", src="@loader", name="dof1")

    object2 = object1.addChild('object2')
    object2.addObject('GridMeshCreator', name="loader", filename="nofile", resolution="2 2", translation="2 0 0")
    object2.addObject('MeshTopology', src="@loader")
    object2.addObject('MechanicalObject', template="Vec3", src="@loader", name="dof2")

    concatenation = object2.addChild('concatenation')
    concatenation.addObject('MechanicalObject', template="Vec3", name="dofall", showObject="1")
    concatenation.addObject('SubsetMultiMapping', template="Vec3,Vec3", input="@../../dof1 @../dof2", output="@./dofall", indexPairs="0 0 0 1 1 0 1 1")
    concatenation.addObject('SphereCollisionModel', radius="0.3", selfCollision="1")
    concatenation.addObject('UniformMass', vertexMass="1")
    concatenation.addObject('ConstantForceField', indices="0", forces="1 0 0")

    rigid1 = root.addChild('rigid1', activated="1")
    rigid1.addObject('GridMeshCreator', name="loader", filename="nofile", resolution="2 2", translation="0 2 0")
    rigid1.addObject('MeshTopology', src="@loader")
    rigid1.addObject('MechanicalObject', template="Rigid3", src="@loader", name="dof1")

    origid2 = rigid1.addChild('origid2')
    origid2.addObject('GridMeshCreator', name="loader", filename="nofile", resolution="2 2", translation="2 2 0")
    origid2.addObject('MeshTopology', src="@loader")
    origid2.addObject('MechanicalObject', template="Rigid3", src="@loader", name="dof2")

    concatenation = origid2.addChild('concatenation')
    concatenation.addObject('MechanicalObject', template="Vec3", name="dofall", showObject="1")
    concatenation.addObject('SubsetMultiMapping', template="Rigid3,Vec3", input="@../../dof1 @../dof2", output="@./dofall", indexPairs="0 0 0 1 1 0 1 1")
    concatenation.addObject('SphereCollisionModel', radius="0.3", selfCollision="1")
    concatenation.addObject('UniformMass', vertexMass="1")
    concatenation.addObject('ConstantForceField', indices="0", forces="1 0 0")