IdentityMapping
Special case of mapping where the child points are the same as the parent points Supports GPU-side computations using CUDA
Templates:
CudaVec3d,CudaVec3d
CudaVec3d,CudaVec3f
CudaVec3d,Vec3d
CudaVec3f,CudaVec3d
CudaVec3f,CudaVec3f
CudaVec3f,CudaVec3f1
CudaVec3f,Vec3d
CudaVec3f1,CudaVec3f
CudaVec3f1,CudaVec3f1
CudaVec3f1,Vec3d
Vec3d,CudaVec3d
Vec3d,CudaVec3f
Vec3d,CudaVec3f1
Target: SofaCUDA
namespace: sofa::component::mapping::linear
parents:
CRTPLinearMapping
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
mapForces | Are forces mapped ? | 1 |
mapConstraints | Are constraints mapped ? | 1 |
mapMasses | Are masses mapped ? | 1 |
mapMatrices | Are matrix explicit mapped? | 0 |
applyRestPosition | set to true to apply this mapping to restPosition at init | 0 |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |
input | Input object to map |
output | Output object to map |
Examples
Component/Mapping/Linear/IdentityMapping.scn
<!-- Mechanical MassSpring Group Basic Example -->
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TriangleFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetGeometryAlgorithms TriangleSetTopologyContainer TriangleSetTopologyModifier] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<VisualStyle displayFlags="showBehaviorModels showMappings" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
<MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
<Node name="tshirt">
<EulerImplicitSolver rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" tolerance="1e-5" threshold="1e-5"/>
<MeshGmshLoader name="loader" filename="mesh/tshirt_0.msh" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" scale="10" />
<include href="Objects/TriangleSetTopology.xml" src="@loader" />
<UniformMass vertexMass="1" />
<FixedProjectiveConstraint indices="38 39 40 41 42 43 123 124 137" />
<TriangleFEMForceField name="FEM" youngModulus="50000" poissonRatio="0.3" method="large" />
<TriangleCollisionModel />
<Node name="Visu">
<OglModel name="Visual" color="red" />
<IdentityMapping input="@.." output="@Visual" />
</Node>
</Node>
</Node>
def createScene(rootNode):
root = rootNode.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop')
root.addObject('VisualStyle', displayFlags="showBehaviorModels showMappings")
root.addObject('CollisionPipeline', verbose="0")
root.addObject('BruteForceBroadPhase')
root.addObject('BVHNarrowPhase')
root.addObject('CollisionResponse', response="PenalityContactForceField")
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.8", contactDistance="0.5")
tshirt = root.addChild('tshirt')
tshirt.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
tshirt.addObject('CGLinearSolver', iterations="25", tolerance="1e-5", threshold="1e-5")
tshirt.addObject('MeshGmshLoader', name="loader", filename="mesh/tshirt_0.msh")
tshirt.addObject('MeshTopology', src="@loader")
tshirt.addObject('MechanicalObject', src="@loader", scale="10")
tshirt.addObject('include', href="Objects/TriangleSetTopology.xml", src="@loader")
tshirt.addObject('UniformMass', vertexMass="1")
tshirt.addObject('FixedProjectiveConstraint', indices="38 39 40 41 42 43 123 124 137")
tshirt.addObject('TriangleFEMForceField', name="FEM", youngModulus="50000", poissonRatio="0.3", method="large")
tshirt.addObject('TriangleCollisionModel')
Visu = tshirt.addChild('Visu')
Visu.addObject('OglModel', name="Visual", color="red")
Visu.addObject('IdentityMapping', input="@..", output="@Visual")