AnimationLoopParallelScheduler
parallel animation loop, using intel tbb library
Target: MultiThreading
namespace: multithreading::component::animationloop
parents:
BaseAnimationLoop
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| computeBoundingBox | If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. | 1 |
| nbThreads | If not yet initialized, the main task scheduler is initialized with this number of threads. 0 corresponds to the number of available cores on the CPU. -n (minus) corresponds to the number of available cores on the CPU minus the provided number. | 0 |
| taskSchedulerType | Type of task scheduler to use. | _default |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |
| targetNode | Link to the scene's node that will be processed by the loop |