SutureController
Provides a Mouse & Keyboard user control on an EdgeSet Topology.
Templates:
Rigid3d
Target: BeamAdapter
namespace: sofa::component::controller::_suturecontroller_
parents:
MechanicalStateController
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
handleEventTriggersUpdate | Event handling frequency controls the controller update frequency | 0 |
index | Index of the controlled DOF | 0 |
onlyTranslation | Controlling the DOF only in translation | 0 |
buttonDeviceState | state of ths device button | 0 |
mainDirection | Main direction and orientation of the controlled DOF | 0 0 -1 |
startingPos | starting pos for inserting the instrument | 0 0 0 0 0 0 1 |
threshold | threshold for controller precision which is homogeneous to the unit of length | 1e-06 |
maxBendingAngle | max bending criterion (in rad) for one beam | 0.1 |
useDummyController | use a very simple controller of adaptativity (use for debug) | 0 |
fixRigidTransforms | fix the sampling and transformations of rigid segments | 0 |
rigidCurvAbs | pairs of curv abs for beams we want to rigidify | |
nodeCurvAbs | ||
curvatureList | List of the beams curvature (abscissa - curvature) | |
controlPoints | List of the spline control points positions | |
updateOnBeginAnimationStep | If true update interpolation and subgraph on beginAnimationStep | 0 |
applyOrientationFirstInCreateNeedle | if true, it sets first the orientation, then the rotation for a init node of the needle | 0 |
reinitilizeWireOnInit | reinitialize the wire everytime init() is called (for planning purposes) | 0 |
m_actualStepNoticeablePoints | points (as curv. absc.) that are to be considered when computing a new sampling in the actual time step |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |
interpolation | Path to the Interpolation component on scene |