CompositingVisualLoop
Visual loop enabling multipass rendering. Needs multiple fbo data and a compositing shader
Target: Sofa.GL.Component.Shader
namespace: sofa::gl::component::shader
parents:
DefaultVisualManagerLoop
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| enable | Display the object or not | 1 |
| vertFilename | Set the vertex shader filename to load | shaders/compositing.vert |
| fragFilename | Set the fragment shader filename to load | shaders/compositing.frag |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |
| targetNode | Link to the scene's node where the rendering will take place |