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OglSceneFrame

Display a frame at the corner of the scene view

Target: Sofa.GL.Component.Rendering3D

namespace: sofa::gl::component::rendering3d

parents:

  • VisualModel

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
style Style of the frame
alignment Alignment of the frame in the view
viewportSize Size of the viewport where the frame is rendered 150
Visualization
draw Display the frame or not 1

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects

Examples

Component/Visual/OglSceneFrame.scn

<Node name="root" dt="0.01">
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel OglSceneFrame] -->
    <DefaultAnimationLoop/>

    <MeshOBJLoader name="meshLoader_0" filename="mesh/liver-smooth.obj" handleSeams="1" />
    <OglModel name="VisualModel" src="@meshLoader_0" color="red" />
    <!-- <OglSceneFrame style="0"/> -->
    <OglSceneFrame style="1"/>
    <!-- <OglSceneFrame style="2"/> -->
</Node>
def createScene(rootNode):

    root = rootNode.addChild('root', dt="0.01")
    root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
    root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
    root.addObject('DefaultAnimationLoop')
    root.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/liver-smooth.obj", handleSeams="1")
    root.addObject('OglModel', name="VisualModel", src="@meshLoader_0", color="red")
    root.addObject('OglSceneFrame', style="1")