OglCylinderModel
A simple visualization for set of cylinder.
Target: Sofa.GL.Component.Rendering3D
namespace: sofa::gl::component::rendering3d
parents:
VisualModelVisualState
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| enable | Display the object or not | 1 |
| radius | Radius of the cylinder. | 1 |
| color | Color of the cylinders. | 1 1 1 1 |
| edges | List of edge indices | |
| Vector | ||
| position | Vertices coordinates | |
| restPosition | Vertices rest coordinates | |
| normal | Normals of the model | |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |
Examples
Component/Visual/OglCylinderModel.scn
<?xml version="1.0"?>
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglCylinderModel] -->
<DefaultAnimationLoop/>
<VisualStyle displayFlags="showVisual" />
<OglCylinderModel position="0 0 0 10 0 0 " edges="0 1" />
</Node>
def createScene(rootNode):
root = rootNode.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop')
root.addObject('VisualStyle', displayFlags="showVisual")
root.addObject('OglCylinderModel', position="0 0 0 10 0 0 ", edges="0 1")