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Visual3DText

Display 3D camera-oriented text

Target: Sofa.Component.Visual

namespace: sofa::component::visual

parents:

  • VisualModel

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
text Test to display
position 3d position 0 0 0
scale text scale 1
color text color. (default=[1.0,1.0,1.0,1.0]) 1 1 1 1
depthTest perform depth test 1

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects

Examples

Component/Visual/Visual3DText.scn

<?xml version="1.0" ?>
<Node name="root" >
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [Visual3DText VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    <DefaultAnimationLoop/>

    <VisualStyle displayFlags="showVisualModels"/>
        <Visual3DText text="hello world!" position="1 1 1" color="red" scale="2" depthTest="false"/>

        <MeshOBJLoader name="meshLoader_0" filename="mesh/dragon.obj" handleSeams="1" />
        <OglModel src="@meshLoader_0"/>
</Node>
def createScene(rootNode):

    root = rootNode.addChild('root')
    root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
    root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
    root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
    root.addObject('DefaultAnimationLoop')
    root.addObject('VisualStyle', displayFlags="showVisualModels")
    root.addObject('Visual3DText', text="hello world!", position="1 1 1", color="red", scale="2", depthTest="false")
    root.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dragon.obj", handleSeams="1")
    root.addObject('OglModel', src="@meshLoader_0")