MeshSTLLoader
This component belongs to the category of the MeshLoaders.
The MeshSTLLoader loads a mesh from a file under the format *.stl. Such a mesh file only supports surface meshes. The *.stl format is widely spread and such meshes can be generated using softwares like MeshLab or Paraview among many other solutions.
Usage
No pre-requisite in your scene to use a MeshLoader.
Example
This component is used as follows in XML format:
<MeshSTLLoader name="STLLoader" filename="mesh/circle_knot_ascii.stl" printLog="true" flipNormals="0" />
or using SofaPython3:
node.addObject('MeshSTLLoader', name="STLLoader", filename="mesh/circle_knot_ascii.stl", flipNormals="0")
An example scene involving a MeshSTLLoader is available in examples/Component/IO/Mesh/MeshSTLLoader.scn
Target: Sofa.Component.IO.Mesh
namespace: sofa::component::io::mesh
parents:
MeshLoader
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| filename | Filename of the object | |
| flipNormals | Flip Normals | 0 |
| triangulate | Divide all polygons into triangles | 0 |
| createSubelements | Divide all n-D elements into their (n-1)-D boundary elements (e.g. tetrahedra to triangles) | 0 |
| onlyAttachedPoints | Only keep points attached to elements of the mesh | 0 |
| translation | Translation of the DOFs | 0 0 0 |
| rotation | Rotation of the DOFs | 0 0 0 |
| scale3d | Scale of the DOFs in 3 dimensions | 1 1 1 |
| transformation | 4x4 Homogeneous matrix to transform the DOFs (when present replace any) | [1 0 0 0,0 1 0 0,0 0 1 0,0 0 0 1] |
| headerSize | Size of the header binary file (just before the number of facet). | 80 |
| forceBinary | Force reading in binary mode. Even in first keyword of the file is solid. | 0 |
| mergePositionUsingMap | Since positions are duplicated in a STL, they have to be merged. Using a map to do so will temporarily duplicate memory but should be more efficient. Disable it if memory is really an issue. | 1 |
| Groups | ||
| edgesGroups | Groups of Edges | |
| trianglesGroups | Groups of Triangles | |
| quadsGroups | Groups of Quads | |
| polygonsGroups | Groups of Polygons | |
| tetrahedraGroups | Groups of Tetrahedra | |
| hexahedraGroups | Groups of Hexahedra | |
| pentahedraGroups | Groups of Pentahedra | |
| pyramidsGroups | Groups of Pyramids | |
| Vectors | ||
| position | Vertices of the mesh loaded | |
| polylines | Polylines of the mesh loaded | |
| edges | Edges of the mesh loaded | |
| triangles | Triangles of the mesh loaded | |
| quads | Quads of the mesh loaded | |
| polygons | Polygons of the mesh loaded | |
| highOrderEdgePositions | High order edge points of the mesh loaded | |
| highOrderTrianglePositions | High order triangle points of the mesh loaded | |
| highOrderQuadPositions | High order quad points of the mesh loaded | |
| tetrahedra | Tetrahedra of the mesh loaded | |
| hexahedra | Hexahedra of the mesh loaded | |
| pentahedra | Pentahedra of the mesh loaded | |
| highOrderTetrahedronPositions | High order tetrahedron points of the mesh loaded | |
| highOrderHexahedronPositions | High order hexahedron points of the mesh loaded | |
| pyramids | Pyramids of the mesh loaded | |
| normals | Normals of the mesh loaded | |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |
Examples
Component/IO/Mesh/MeshSTLLoader.scn
<!-- For more details see: https://wiki.sofa-framework.org/tdev/wiki/Notes/NewLoaderArchitecture -->
<Node>
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshSTLLoader] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<VisualStyle displayFlags="showVisual" />
<DefaultAnimationLoop/>
<MeshSTLLoader name="STLLoader" filename="mesh/circle_knot_ascii.stl" printLog="true" flipNormals="0" />
<OglModel src="@STLLoader" name="VisualModel" color="red" />
</Node>
def createScene(rootNode):
rootNode = rootNode.addChild('rootNode')
rootNode.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
rootNode.addObject('RequiredPlugin', name="Sofa.Component.Visual")
rootNode.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
rootNode.addObject('VisualStyle', displayFlags="showVisual")
rootNode.addObject('DefaultAnimationLoop')
rootNode.addObject('MeshSTLLoader', name="STLLoader", filename="mesh/circle_knot_ascii.stl", printLog="true", flipNormals="0")
rootNode.addObject('OglModel', src="@STLLoader", name="VisualModel", color="red")
Component/IO/Mesh/MeshSTLLoader_binary.scn
<!-- For more details see: https://wiki.sofa-framework.org/tdev/wiki/Notes/NewLoaderArchitecture -->
<Node>
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshSTLLoader] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<VisualStyle displayFlags="showVisual" />
<DefaultAnimationLoop/>
<MeshSTLLoader name="STLLoader" filename="mesh/pliers_binary.stl" printLog="true" />
<OglModel src="@STLLoader" name="VisualModel" color="red" />
</Node>
def createScene(rootNode):
rootNode = rootNode.addChild('rootNode')
rootNode.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
rootNode.addObject('RequiredPlugin', name="Sofa.Component.Visual")
rootNode.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
rootNode.addObject('VisualStyle', displayFlags="showVisual")
rootNode.addObject('DefaultAnimationLoop')
rootNode.addObject('MeshSTLLoader', name="STLLoader", filename="mesh/pliers_binary.stl", printLog="true")
rootNode.addObject('OglModel', src="@STLLoader", name="VisualModel", color="red")