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QuadBendingFEMForceField

Bending Quad finite elements

Templates:

  • Vec3d

Target: Sofa.Component.SolidMechanics.FEM.Elastic

namespace: sofa::component::solidmechanics::fem::elastic

parents:

  • ForceField

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
isCompliance Consider the component as a compliance, else as a stiffness 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
quadInfo Internal quad data
vertexInfo Internal node data
edgeInfo Internal edge data
method large: large displacements, small: small displacements small
poissonRatio Poisson ratio in Hooke's law (vector) 0.45
youngModulus Young modulus in Hooke's law (vector) 1000
thickness Thickness of the elements 1

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects
mechanicalStates List of mechanical states to which this component is associated
mstate MechanicalState used by this component
topology link to the topology container

Examples

Component/SolidMechanics/FEM/QuadBendingFEMForceField.scn

<!-- Mechanical QuadbendingFEMForceField Example -->
<Node name="root" gravity="-1 0 0" dt="0.02">
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshVTKLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [QuadBendingFEMForceField] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [QuadSetGeometryAlgorithms QuadSetTopologyContainer QuadSetTopologyModifier] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->

    <DefaultAnimationLoop/>
    <VisualStyle displayFlags="showVisual showForceFields showBehaviorModels" />
    <CollisionPipeline name="CollisionPipeline" verbose="0" />
    <BruteForceBroadPhase/>
    <BVHNarrowPhase/>
    <CollisionResponse name="collision response" response="PenalityContactForceField" />
    <MinProximityIntersection name="proximity" alarmDistance="0.5" contactDistance="0.33"/>

    <Node name="skin" gravity="0 0 -9.81">
        <EulerImplicitSolver name="cg_odesolver" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <MeshVTKLoader filename="mesh/test_quad.vtk" name="loader" />
        <MechanicalObject template="Vec3" src="@loader" name="DOFs" />
        <QuadSetTopologyContainer src="@loader" name="topology" />
        <QuadSetTopologyModifier name="Modifier" />
        <QuadSetGeometryAlgorithms name="GeomAlgo" template="Vec3" />
        <DiagonalMass massDensity="0.5" name="mass" />

        <QuadBendingFEMForceField name="FEM" youngModulus="2000" poissonRatio="0.49" thickness="0.5" method="small" />

        <FixedProjectiveConstraint indices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58" />

        <Node name="Visual">
            <OglModel name="Visual" color="yellow" />
            <IdentityMapping template="Vec3,Vec3" name="visualMapping" input="@../DOFs" output="@Visual" />
        </Node>
    </Node>
</Node>
def createScene(rootNode):

    root = rootNode.addChild('root', gravity="-1 0 0", dt="0.02")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
    root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
    root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
    root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
    root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
    root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
    root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
    root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
    root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
    root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
    root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
    root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
    root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
    root.addObject('DefaultAnimationLoop')
    root.addObject('VisualStyle', displayFlags="showVisual showForceFields showBehaviorModels")
    root.addObject('CollisionPipeline', name="CollisionPipeline", verbose="0")
    root.addObject('BruteForceBroadPhase')
    root.addObject('BVHNarrowPhase')
    root.addObject('CollisionResponse', name="collision response", response="PenalityContactForceField")
    root.addObject('MinProximityIntersection', name="proximity", alarmDistance="0.5", contactDistance="0.33")

    skin = root.addChild('skin', gravity="0 0 -9.81")
    skin.addObject('EulerImplicitSolver', name="cg_odesolver")
    skin.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
    skin.addObject('MeshVTKLoader', filename="mesh/test_quad.vtk", name="loader")
    skin.addObject('MechanicalObject', template="Vec3", src="@loader", name="DOFs")
    skin.addObject('QuadSetTopologyContainer', src="@loader", name="topology")
    skin.addObject('QuadSetTopologyModifier', name="Modifier")
    skin.addObject('QuadSetGeometryAlgorithms', name="GeomAlgo", template="Vec3")
    skin.addObject('DiagonalMass', massDensity="0.5", name="mass")
    skin.addObject('QuadBendingFEMForceField', name="FEM", youngModulus="2000", poissonRatio="0.49", thickness="0.5", method="small")
    skin.addObject('FixedProjectiveConstraint', indices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58")

    Visual = skin.addChild('Visual')
    Visual.addObject('OglModel', name="Visual", color="yellow")
    Visual.addObject('IdentityMapping', template="Vec3,Vec3", name="visualMapping", input="@../DOFs", output="@Visual")