QuatToRigidEngine
Transform a vector of Rigids into two independant vectors for positions (Vec3) and orientations (Quat).
Templates:
Vec3d
Target: Sofa.Component.Engine.Transform
namespace: sofa::component::engine::transform
parents:
DataEngine
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| Inputs | ||
| positions | Positions (Vector of 3) | |
| orientations | Orientations (Quaternion) | |
| colinearPositions | Optional positions to restrict output to be colinear in the quaternion Z direction | |
| Outputs | ||
| rigids | Rigid (Position + Orientation) | |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |