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QuatToRigidEngine

Transform a vector of Rigids into two independant vectors for positions (Vec3) and orientations (Quat).

Templates:

  • Vec3d

Target: Sofa.Component.Engine.Transform

namespace: sofa::component::engine::transform

parents:

  • DataEngine

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
Inputs
positions Positions (Vector of 3)
orientations Orientations (Quaternion)
colinearPositions Optional positions to restrict output to be colinear in the quaternion Z direction
Outputs
rigids Rigid (Position + Orientation)

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects