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MergeVectors

Apply a merge operation to combine several inputs

Templates:

  • vector<RigidCoord2d>
  • vector<RigidCoord3d>
  • vector<RigidDeriv2d>
  • vector<RigidDeriv3d>
  • vector<Vec2I>
  • vector<Vec2d>
  • vector<Vec3d>
  • vector<Vec4d>
  • vector<bool>
  • vector<d>
  • vector<i>

Target: Sofa.Component.Engine.Generate

namespace: sofa::component::engine::generate

parents:

  • DataEngine

Data:

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
nbInputs Number of input vectors 2
output Output vector

Links:

Name Description
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used)
slaves Sub-objects used internally by this object
master nullptr for regular objects, or master object for which this object is one sub-objects

Examples

Component/Engine/Generate/MergeVectors.scn

<?xml version="1.0" ?>
<Node name="root" dt="0.05" showBoundingTree="0" gravity="0 -9 1">

    <RequiredPlugin name="Sofa.Component.Engine.Generate"/> <!-- Needed to use components [MergeVectors] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <VisualStyle displayFlags="showVisual showBehaviorModels" />
    <DefaultAnimationLoop/>

    <Node name="mesh">

        <MeshOBJLoader name="mesh1" filename="mesh/raptor_35kp.obj"/>  
                <MeshOBJLoader name="mesh2" filename="mesh/snake_body.obj"/>  

                <MergeVectors template="Data<double>" name="mergedPositions"  nbInputs="2" input1="@mesh1.position" input2="@mesh2.position" />
                <MechanicalObject  template="Vec3"  position="@mergedPositions.output" showObject="True" />

    </Node>
</Node>
def createScene(rootNode):

    root = rootNode.addChild('root', dt="0.05", showBoundingTree="0", gravity="0 -9 1")
    root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Generate")
    root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
    root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
    root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
    root.addObject('VisualStyle', displayFlags="showVisual showBehaviorModels")
    root.addObject('DefaultAnimationLoop')

    mesh = root.addChild('mesh')
    mesh.addObject('MeshOBJLoader', name="mesh1", filename="mesh/raptor_35kp.obj")
    mesh.addObject('MeshOBJLoader', name="mesh2", filename="mesh/snake_body.obj")
    mesh.addObject('MergeVectors', template="Data<double>", name="mergedPositions", nbInputs="2", input1="@mesh1.position", input2="@mesh2.position")
    mesh.addObject('MechanicalObject', template="Vec3", position="@mergedPositions.output", showObject="True")