Vertex2Frame
This component belongs to the category of Engines. For each point defined in an .obj file, this engine computes a set of rigid points using the normals. Normal vector will be collinear to the Z axis and orthonormal to X and Y as showed bellow:
Input Data
- position: vertices defined in the loaded mesh
- texCoords: texture coordinate defined in the loaded mesh
- normals: normals defined in the loaded mesh
Output Data
- frames: set of rigid types oriented as described before.
Examples
An example scene involving the vertex2Frame engine is available in examples/Component/Engine/Transform/vertex2Frame.scn