ConstraintAnimationLoop
Constraint animation loop manager
Target: Sofa.Component.AnimationLoop
namespace: sofa::component::animationloop
parents:
BaseAnimationLoop
Data:
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the objet belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| computeBoundingBox | If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. | 1 |
| displayTime | Display time for each important step of ConstraintAnimationLoop. | 0 |
| tolerance | Tolerance of the Gauss-Seidel | 1e-05 |
| maxIterations | Maximum number of iterations of the Gauss-Seidel | 1000 |
| doCollisionsFirst | Compute the collisions first (to support penality-based contacts) | 0 |
| doubleBuffer | Buffer the constraint problem in a doublebuffer to be accessible with an other thread | 0 |
| scaleTolerance | Scale the error tolerance with the number of constraints | 1 |
| allVerified | All contraints must be verified (each constraint's error < tolerance) | 0 |
| sor | Successive Over Relaxation parameter (0-2) | 1 |
| schemeCorrection | Apply new scheme where compliance is progressively corrected | 0 |
| realTimeCompensation | If the total computational time T < dt, sleep(dt-T) | 0 |
| Graph | ||
| graphErrors | Sum of the constraints' errors at each iteration | |
| graphConstraints | Graph of each constraint's error at the end of the resolution | |
| Graph2 | ||
| graphForces | Graph of each constraint's force at each step of the resolution | |
Links:
| Name | Description |
|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
| slaves | Sub-objects used internally by this object |
| master | nullptr for regular objects, or master object for which this object is one sub-objects |
| targetNode | Link to the scene's node that will be processed by the loop |