MultiStepAnimationLoop
This component belongs to the category of AnimationLoop.
The MultiStepAnimationLoop derives from the DefaultAnimationLoop. This animation loop is different due to the fact that it allows - at each iteration - for running several collision (collisionSteps), and within each of these collision steps, several integration sub-steps can be computes (integrationSteps).
Data
The MultiStepAnimationLoop has the following data:
- collisionSteps: the number of collision steps computed within one time step
- integrationSteps: the number of time integration (time sub-steps involving the physics resolution) computed within one time step
- computeBoundingBox: a boolean defining whether the global bounding box of the scene is computed at each time step. Used mostly for rendering.
Usage
The MultiStepAnimationLoop has no pre-requisite.
Note that this MultiStepAnimationLoop does not handle constraints solved using Lagrange multipliers.
Example
This component is used as follows in XML format:
or using SofaPython3:
An example scene involving a MultiStepAnimationLoop is available in examples/Component/AnimationLoop/MultiStepAnimationLoop.scn
Target: Sofa.Component.AnimationLoop
namespace: sofa::component::animationloop
parents:
BaseAnimationLoop
Data:
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
computeBoundingBox | If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. | 1 |
collisionSteps | number of collision steps between each frame rendering | 1 |
integrationSteps | number of integration steps between each collision detection | 1 |
Links:
Name | Description |
---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) |
slaves | Sub-objects used internally by this object |
master | nullptr for regular objects, or master object for which this object is one sub-objects |
targetNode | Link to the scene's node that will be processed by the loop |
Examples
Component/AnimationLoop/MultiStepAnimationLoop.scn
<?xml version="1.0" ?>
<Node name="root" dt="1.0">
<RequiredPlugin name="Sofa.Component.AnimationLoop"/> <!-- Needed to use components [MultiStepAnimationLoop] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [NewProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.NonLinear"/> <!-- Needed to use components [RigidMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<CollisionPipeline depth="6" verbose="0" draw="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<NewProximityIntersection name="Proximity" alarmDistance="0.3" contactDistance="0.2" />
<CollisionResponse name="Response" response="PenalityContactForceField" />
<MultiStepAnimationLoop collisionSteps="10" integrationSteps="2" />
<Node name="ChainRigid">
<Node name="TorusFixed">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel simulated="0" moving="0" />
<MeshOBJLoader name="meshLoader_4" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_4" color="gray" />
</Node>
<Node name="TorusRigid-1">
<EulerImplicitSolver rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" threshold="0.000000000001" tolerance="0.000001" />
<MechanicalObject template="Rigid3" dx="2.5" />
<UniformMass />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_3" filename="mesh/torus.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_3" color="gray" />
<RigidMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel />
<RigidMapping />
</Node>
</Node>
<Node name="TorusRigid-2">
<EulerImplicitSolver />
<CGLinearSolver iterations="25" threshold="0.000000000001" tolerance="0.000001" />
<MechanicalObject template="Rigid3" dx="5" />
<UniformMass />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_0" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_0" color="gray" />
<RigidMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel />
<RigidMapping />
</Node>
</Node>
<Node name="TorusRigid-3">
<EulerImplicitSolver />
<CGLinearSolver iterations="25" threshold="0.000000000001" tolerance="0.000001" />
<MechanicalObject template="Rigid3" dx="7.5" />
<UniformMass />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_1" filename="mesh/torus.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_1" color="gray" />
<RigidMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel />
<RigidMapping />
</Node>
</Node>
<Node name="TorusRigid-4">
<EulerImplicitSolver />
<CGLinearSolver iterations="25" threshold="0.000000000001" tolerance="0.000001" />
<MechanicalObject template="Rigid3" dx="10" />
<UniformMass />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_2" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_2" color="gray" />
<RigidMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel />
<RigidMapping />
</Node>
</Node>
</Node>
</Node>
def createScene(rootNode):
root = rootNode.addChild('root', dt="1.0")
root.addObject('RequiredPlugin', name="Sofa.Component.AnimationLoop")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.NonLinear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('CollisionPipeline', depth="6", verbose="0", draw="0")
root.addObject('BruteForceBroadPhase')
root.addObject('BVHNarrowPhase')
root.addObject('NewProximityIntersection', name="Proximity", alarmDistance="0.3", contactDistance="0.2")
root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")
root.addObject('MultiStepAnimationLoop', collisionSteps="10", integrationSteps="2")
ChainRigid = root.addChild('ChainRigid')
TorusFixed = ChainRigid.addChild('TorusFixed')
TorusFixed.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
TorusFixed.addObject('MeshTopology', src="@loader")
TorusFixed.addObject('MechanicalObject', src="@loader")
TorusFixed.addObject('TriangleCollisionModel', simulated="0", moving="0")
TorusFixed.addObject('MeshOBJLoader', name="meshLoader_4", filename="mesh/torus2.obj", handleSeams="1")
TorusFixed.addObject('OglModel', name="Visual", src="@meshLoader_4", color="gray")
TorusRigid-1 = ChainRigid.addChild('TorusRigid-1')
TorusRigid-1.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
TorusRigid-1.addObject('CGLinearSolver', iterations="25", threshold="0.000000000001", tolerance="0.000001")
TorusRigid-1.addObject('MechanicalObject', template="Rigid3", dx="2.5")
TorusRigid-1.addObject('UniformMass')
Visu = TorusRigid-1.addChild('Visu')
Visu.addObject('MeshOBJLoader', name="meshLoader_3", filename="mesh/torus.obj", handleSeams="1")
Visu.addObject('OglModel', name="Visual", src="@meshLoader_3", color="gray")
Visu.addObject('RigidMapping', input="@..", output="@Visual")
Surf2 = TorusRigid-1.addChild('Surf2')
Surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus_for_collision.obj")
Surf2.addObject('MeshTopology', src="@loader")
Surf2.addObject('MechanicalObject', src="@loader")
Surf2.addObject('TriangleCollisionModel')
Surf2.addObject('RigidMapping')
TorusRigid-2 = ChainRigid.addChild('TorusRigid-2')
TorusRigid-2.addObject('EulerImplicitSolver')
TorusRigid-2.addObject('CGLinearSolver', iterations="25", threshold="0.000000000001", tolerance="0.000001")
TorusRigid-2.addObject('MechanicalObject', template="Rigid3", dx="5")
TorusRigid-2.addObject('UniformMass')
Visu = TorusRigid-2.addChild('Visu')
Visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/torus2.obj", handleSeams="1")
Visu.addObject('OglModel', name="Visual", src="@meshLoader_0", color="gray")
Visu.addObject('RigidMapping', input="@..", output="@Visual")
Surf2 = TorusRigid-2.addChild('Surf2')
Surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
Surf2.addObject('MeshTopology', src="@loader")
Surf2.addObject('MechanicalObject', src="@loader")
Surf2.addObject('TriangleCollisionModel')
Surf2.addObject('RigidMapping')
TorusRigid-3 = ChainRigid.addChild('TorusRigid-3')
TorusRigid-3.addObject('EulerImplicitSolver')
TorusRigid-3.addObject('CGLinearSolver', iterations="25", threshold="0.000000000001", tolerance="0.000001")
TorusRigid-3.addObject('MechanicalObject', template="Rigid3", dx="7.5")
TorusRigid-3.addObject('UniformMass')
Visu = TorusRigid-3.addChild('Visu')
Visu.addObject('MeshOBJLoader', name="meshLoader_1", filename="mesh/torus.obj", handleSeams="1")
Visu.addObject('OglModel', name="Visual", src="@meshLoader_1", color="gray")
Visu.addObject('RigidMapping', input="@..", output="@Visual")
Surf2 = TorusRigid-3.addChild('Surf2')
Surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus_for_collision.obj")
Surf2.addObject('MeshTopology', src="@loader")
Surf2.addObject('MechanicalObject', src="@loader")
Surf2.addObject('TriangleCollisionModel')
Surf2.addObject('RigidMapping')
TorusRigid-4 = ChainRigid.addChild('TorusRigid-4')
TorusRigid-4.addObject('EulerImplicitSolver')
TorusRigid-4.addObject('CGLinearSolver', iterations="25", threshold="0.000000000001", tolerance="0.000001")
TorusRigid-4.addObject('MechanicalObject', template="Rigid3", dx="10")
TorusRigid-4.addObject('UniformMass')
Visu = TorusRigid-4.addChild('Visu')
Visu.addObject('MeshOBJLoader', name="meshLoader_2", filename="mesh/torus2.obj", handleSeams="1")
Visu.addObject('OglModel', name="Visual", src="@meshLoader_2", color="gray")
Visu.addObject('RigidMapping', input="@..", output="@Visual")
Surf2 = TorusRigid-4.addChild('Surf2')
Surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
Surf2.addObject('MeshTopology', src="@loader")
Surf2.addObject('MechanicalObject', src="@loader")
Surf2.addObject('TriangleCollisionModel')
Surf2.addObject('RigidMapping')